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Advanced Methods in Computer Graphics: With examples in OpenGL

82,48 
82,48 
2025-07-31 82.4800 InStock
Nemokamas pristatymas į paštomatus per 13-17 darbo dienų užsakymams nuo 19,00 

Knygos aprašymas

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Informacija

Autorius: Ramakrishnan Mukundan
Leidėjas: Springer London
Išleidimo metai: 2014
Knygos puslapių skaičius: 328
ISBN-10: 1447160703
ISBN-13: 9781447160700
Formatas: Knyga minkštu viršeliu
Kalba: Anglų
Žanras: Graphics programming

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