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2025-07-31 57.7300 InStock
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Knygos aprašymas

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Informacija

Autorius: Julian Togelius, Georgios N. Yannakakis,
Leidėjas: Springer Nature Switzerland
Išleidimo metai: 2019
Knygos puslapių skaičius: 364
ISBN-10: 3319875760
ISBN-13: 9783319875767
Formatas: Knyga minkštu viršeliu
Kalba: Anglų
Žanras: Games development and programming

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