This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·Smart Gamification and Smart Serious Games. ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·Evaluation of Student Knowledge using an e-Learning Framework. ·The iTEC Eduteka. ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.
Serija: | Intelligent Systems Reference Library |
Leidėjas: | Springer Nature Switzerland |
Išleidimo metai: | 2016 |
Knygos puslapių skaičius: | 220 |
ISBN-10: | 3319355899 |
ISBN-13: | 9783319355894 |
Formatas: | Knyga minkštu viršeliu |
Kalba: | Anglų |
Žanras: | Artificial intelligence (AI) |
Parašykite atsiliepimą apie „Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives“