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Geometry for Computer Graphics: Formulae, Examples and Proofs

82,48 
82,48 
2025-07-31 82.4800 InStock
Nemokamas pristatymas į paštomatus per 13-17 darbo dienų užsakymams nuo 19,00 

Knygos aprašymas

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

Informacija

Autorius: John Vince
Leidėjas: Springer London
Išleidimo metai: 2010
Knygos puslapių skaičius: 368
ISBN-10: 1849969337
ISBN-13: 9781849969338
Formatas: Knyga minkštu viršeliu
Kalba: Anglų
Žanras: Geometry

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