This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.
Leidėjas: | Springer Berlin Heidelberg |
Išleidimo metai: | 2020 |
Knygos puslapių skaičius: | 304 |
ISBN-10: | 3662615096 |
ISBN-13: | 9783662615096 |
Formatas: | Knyga minkštu viršeliu |
Kalba: | Anglų |
Žanras: | Machine learning |
Parašykite atsiliepimą apie „Transactions on Edutainment XVI“