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Transactions on Edutainment XVI

84,68 
84,68 
2025-07-31 84.6800 InStock
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Knygos aprašymas

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.

Informacija

Leidėjas: Springer Berlin Heidelberg
Išleidimo metai: 2020
Knygos puslapių skaičius: 304
ISBN-10: 3662615096
ISBN-13: 9783662615096
Formatas: Knyga minkštu viršeliu
Kalba: Anglų
Žanras: Machine learning

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